Seal Order
Co-op extraction horror · VRChat
Sealed siteNo entry

SealOrder

Do not open · Do not breach · Occupants not to be released

They locked them in. You're going in after them.

A co-op horror extraction roguelite in VRChat. Break into a sealed hospital in the dark, wake the generator, grab what you can and get out before the road closes.

  • Co-op, up to 8
  • PC + VR
  • Free on VRChat
  • 24-minute raids
  • Permadeath gear
The job

Somebody sealed the doors. You open them.

The doors were sealed with people inside. Years later the power is dead, the locks are still holding, and everything that was left behind is still in there. So is whatever is left of the people.

You go in as a crew. Up to eight of you, one flashlight each. Pry the lockers, find the fuel, wake the generator, and choose your way out. What you carry out is yours. What you drop stays inside.

> deploy live
What you're up against

Four rules of the sealed sites

01
SanityFlashlightsFlares

The dark is a resource you spend

The site is pitch black until someone restores power. Darkness wears on your nerve, and company and light steady it. Your battery, your flares and your crew are what keep you sane.

02
LockpickingCrowbarsNoise

Every lock is a choice

Pick it quietly or break it loudly. Prying, rattling locks and running all carry. The husks hear you, and so does whatever else is in the building.

03
HusksBloatersApexes

Not everything inside is a husk

Husks shamble, limp, lunge and grab. The bloater soaks up a beating and breaks bones. And each site has its apexes: one that stalks you and peeks round corners, one that hunts by sound.

04
ExtractionStashSkill trees

Bring it home or lose it

Die and your gear stays in the site. The one thing you keep is your secure slot, sewn into your coat lining. Sell your haul, stock up at the outpost, level up, and go deeper.


24 minutes

How a raid works

Every run is the same clock and a different building. The power is the turning point: everything gets easier to see and much harder to survive.

  1. T-00:05

    Ready up

    At the outpost terminal. When everyone is ready the count starts. Anyone not ready stays home.

  2. T+00:00

    Break in

    Through the lobby glass. Outside is open ground, miles from home, so there is no walking back. The only ways out are the exits.

  3. T+00:30

    Scavenge in the dark

    Spread out. Pick lockers, pry cabinets, crack the secure cases. Fuel cans are tucked all over the site, and the generator needs them.

  4. T+12:00

    Power on

    Pour the fuel and wake the generator. The lights come up, the power-sealed rooms open, and the lockdown alarm calls every husk in the building. The lobby shutters drop behind you.

  5. T+18:00

    Choose your way out

    Four exits, each with its own catch. Pick one before the clock picks for you.

  6. T+24:00

    The road closes

    The truck makes one pass at the gate near the end. It never waits. Anyone still inside stays inside.

Getting out

Four ways home

Every exit has a catch. Picking one is half the run.

Exit 01

Dock

Loading-dock shutter

Needs power. Loud and slow, but it takes everything.

Exit 02

Vent

Air-handler shaft to the roof

Needs power. Tight: a weight limit applies.

Exit 03

Hatch

Storm-drain access

Costs a hatch key, and only one hatch is clear each run.

Exit 04

Road

The pickup at the gate

One pass near the end. Be there or be left.

Go down and your crew can still get you up. Die, and everything you carried stays in the site, except whatever you put in your secure slot.


Latest buildAlpha 0.20

Alpha 0.20: the stalker, the bloater and a proper way in

  • A raid terminal at the outpost: ready up, join a run in progress, or spectate a teammate on the big screen.
  • Typed black-screen briefings on the way in, and a typed account of how you died on the way out.
  • The stalker now follows you from a distance and peeks round doorways. Light it up and it runs, but it gets angrier.
  • The bloater: a huge husk that soaks damage, breaks bones and grabs harder.
  • Secure cases, a reworked lockpick, and a fuel pour that spills if you rush it.

Coming next: Survivor nameplates, class abilities and class items, and a full sound pass before the alpha.

Full devlog
The road is open

Go in after them.

Free on VRChat, on PC and in VR. Bring a crew, or find one in the outpost. Join the group to hear when the doors open.